AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Android in Chile: Q2 2022 Performance
Discover the performance trends of the top 5 cannabis-themed games on the Android platform in Chile during Q2 2022, including insights on downloads, revenue, and active users.
In Q2 2022, the top 5 cannabis-themed games on the Android platform in Chile demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Weed Factory Idle saw fluctuating weekly downloads, starting strong with approximately 1.6K in late March and peaking at 1.6K again in mid-April. However, downloads dropped significantly in early May to around 166 before rebounding to 1.3K and stabilizing around 1K towards the end of June. Revenue for this app remained relatively low, hovering between $15 and $29 throughout the quarter. Active user numbers also varied, starting at 2.8K in late March and decreasing to around 1K by the end of June.
Hempire - Plant Growing Game experienced a gradual increase in revenue, starting at $54 in late March and reaching a peak of $260 in early June before declining to $64 by the end of the quarter. Weekly downloads showed a similar pattern, peaking at approximately 954 in early May. Active users for Hempire started at 1.9K in late March, peaked at 2.3K in late May, and ended the quarter at around 1.6K.
Wiz Khalifa's Weed Farm had a modest revenue performance, mostly staying between $8 and $31 throughout the quarter. Although downloads were inconsistent, they peaked at 229 in mid-May. Active users saw a steady increase from 46 in late March to a peak of 327 in late May, before declining to 101 by the end of June.
Weed Firm: RePlanted maintained steady revenue between $10 and $32 over the quarter. Weekly downloads remained consistent at around 50, with minor fluctuations. Active users showed a peak of 111 in mid-May but dropped to 32 by the end of June.
Weed Firm 2: Bud Farm Tycoon had a low download count, with no significant activity reported after early April. Revenue ranged from $18 to $42, peaking in late May. Active users were minimal, with a slight peak of 47 in mid-April and no significant activity reported afterwards.
For more detailed insights and comprehensive data, visit Sensor Tower.